Dec 29, 2008, 08:25 AM // 08:25
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#41
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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I was just spouting numbers from the top of my head. I never really payed attention to what the exact numbers were, but they were just to show a point.
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Dec 29, 2008, 08:34 AM // 08:34
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#42
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Dervishes can take conjures for bigger dommage, assas and warriors can't. Warriors and assas have better IAS. Don't know about the forms, Wounding Strike rocks too much, warriors can't take that because of warrior's endurance. Assassins have sh!tty armor, and while scythes rock on them, I don' t see how they can be better then death blossom spam, or even shattering assault.
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Dec 29, 2008, 08:36 AM // 08:36
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#43
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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Quote:
Originally Posted by bungusmaximus
I don' t see how they can be better then death blossom spam, or even shattering assault.
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Then I guess you need glasses...
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Dec 29, 2008, 08:40 AM // 08:40
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#44
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by bungusmaximus
Dervishes can take conjures for bigger dommage, assas and warriors can't. Warriors and assas have better IAS. Don't know about the forms, Wounding Strike rocks too much, warriors can't take that because of warrior's endurance. Assassins have sh!tty armor, and while scythes rock on them, I don' t see how they can be better then death blossom spam, or even shattering assault.
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1) Warriors and assassins can effectively run conjure.
2) A dervish with an avatar has eternal aura, which would make HoF maintainable. Critical agility is maintainable, but if you don't manage to get a crit for whatever reason, you have to wait for the recharge. Both can be better depending on the situation. Although I do agree warriors have the best IAS.
3) Warrior's can take wounding strike.
4) Assassin's have the same armor as dervishes. With critical agility, they can have 1 less armor than a warrior with a shield.
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Dec 29, 2008, 08:51 AM // 08:51
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#45
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Arkantos
1) Warriors and assassins can effectively run conjure.
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Sure, but that would mean they drop the scythe.
Quote:
Originally Posted by Arkantos
2) A dervish with an avatar has eternal aura, which would make HoF maintainable. Critical agility is maintainable, but if you don't manage to get a crit for whatever reason, you have to wait for the recharge. Both can be better depending on the situation. Although I do agree warriors have the best IAS.
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Didn't really take pve skills into calculation, since I rarely use them. I don' t even know what most of them exactly do, shame on me :P.
Quote:
Originally Posted by Arkantos
3) Warrior's can take wounding strike.
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True, but their energy regen ****s it up.
Quote:
Originally Posted by Arkantos
4) Assassin's have the same armor as dervishes. With critical agility, they can have 1 less armor than a warrior with a shield.
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This might be useful when I wanna do HM with my sin some day.
Quote:
Originally Posted by Darkside
Then I guess you need glasses...
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Not in my teams, because I use barbs and mark of pain, but that's a bit beside the point.
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Dec 29, 2008, 10:19 AM // 10:19
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#46
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Jungle Guide
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no one can run conjures and AoHM at the same time and AoHM adds more damage so the whole conjusre argument can go out the window.
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Dec 29, 2008, 11:08 AM // 11:08
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#47
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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Quote:
Originally Posted by bungusmaximus
Not in my teams, because I use barbs and mark of pain, but that's a bit beside the point.
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...it wasn't besides the point it was completely irrelevant to this discussion. Not to mention the fact that your not making any sense at all.
Quote:
I don' t even know what most of them exactly do, shame on me :P.
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Quote:
This might be useful when I wanna do HM with my sin some day.
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You might wanna know what you're actually talking about before you post randomly in a topic offering bad advice.
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Dec 29, 2008, 11:45 AM // 11:45
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#48
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Meh, it's just been a while since I played my derv, all those options, dazzle....me...must...have...coffee....
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Dec 29, 2008, 12:12 PM // 12:12
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#49
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Lion's Arch Merchant
Join Date: Nov 2008
Profession: Mo/
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Scythe Assassin > Scythe Dervish
Scythe Warrior > Scythe Dervish
DPS: Assassin, Warrior > Dervish
Utility: Warrior, Assassin > Dervish
[rend enchantment] > Dervish
This is what it seems like, I hope I'm wrong though. Either way, I'll still continue my derv since izzy likes to make unexpected skill updates and I don't think derv can get any worse than it is now anyway.
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Dec 29, 2008, 12:45 PM // 12:45
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#50
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Scythe Warrior > Scythe Dervish
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Too bad with Scythe Warrior, 4 times you do WS and you have 0 energy. And that's if you don't attack or cast any other spell.
Scythe Dervish also can use conjures, has access to secondary professions and has better e-management. So he can literally crap with Wounding Strike -> Chilling Sweep all day long.
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Dec 29, 2008, 01:27 PM // 13:27
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#51
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Quote:
Originally Posted by bungusmaximus
Dervishes can take conjures for bigger dommage, assas and warriors can't. Warriors and assas have better IAS. Don't know about the forms, Wounding Strike rocks too much, warriors can't take that because of warrior's endurance. Assassins have sh!tty armor, and while scythes rock on them, I don' t see how they can be better then death blossom spam, or even shattering assault.
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Dervishes can't bring conjures because they have to get [[aura of holy might].
Yes, Assassins IAS rocks.
Assassins can take [[Wounding Strike] and spam it even better then Dervishes.
Assassins have exactly the same armor as Dervishes, nothing shitty about it. In fact they usually have even better armor since [[Critical Agility] gives them a +25 boost for which a Dervish would have to bring another skill.
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Dec 29, 2008, 01:46 PM // 13:46
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#52
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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W/D has to choose between Warrior's Endurance to spam attack skills, or Wounding Strike for DW and perpetual lack of energy.
A/D doesn't get SY! or Wild Blow. Under cons, Critical Agility is useless, because everyone takes Drunken Master, and the armor bonus won't stack with SY! D/* has higher base armor and health than D/A. Nevermind that A/* should be playing MBDS anyway.
The SY! "aggro magnet" argument is curious; I often run multiple frontliners with SY!, so everyone is covered anyway. Even if that weren't the case, keeping a single target up under any kind of concentrated fire is a trivial exercise for any monk that's even marginally competent.
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Dec 29, 2008, 02:18 PM // 14:18
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#53
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Frost Gate Guardian
Join Date: Apr 2008
Location: In the little house on the hill, Ascalon City, Presearing
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Well while everyone says why or why not dervs are needed. I will say:
If you want to play your dervish, and title him or something, Play him.
If you are trying to farm and make money, then Ele's yea.
But, if you want to title on him, and stuff, and you think its fun to play with dervish's (i personally like em) then play it. If you want to play the game, play it with something fun, not something you dont want to play with.
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Dec 29, 2008, 05:50 PM // 17:50
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#54
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by The Meth
Well, I dunno about loaded, at most they have 1 or 2 bad hexes, but for the few areas that actually do overload you with hexes and conditions [spotless mind] and [spotless soul] say hi!
95% of the time enemies are going to be stupid and cast their anti melee hexes on the monks or minions or something retarded anyway.
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you're right they have one or 2 bad hexes. but when was the last time you went to fow? at one point you have a group of 8 or so shadow beasts with [[spiteful sp] and [[mark of pa] along with a few shadow mesmers with [[empathy], all of which are armor ignoring. if you have a scythe sin or scythe warrior in there you're gonna get raped. then you get the skeletal groups that are chock full of [[blurred] and [[deep freeze], which are AoE, along with blind and deep wound. the conditions aren't much of a problem if you have decent monks but even 2 monks with [[spotless m] won't be able to take care of 2-3 physicals without their own hex control, which they can't have if they're going /D. then you get to the burning forest where the skales can decimate your team through their degen hexes alone. there's no way a team made up of scythe sins/wars would be able to cope with that if they're running the suggested bars in this thread.
Quote:
Originally Posted by The Meth
Well, for a WE warrior they are going to be keeping up SY. If the monks in the group can't keep a group with SY alive they fail at rolling their head on the keyboard.
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already hit that above, really.
Quote:
Originally Posted by The Meth
Granted a Scythe Sin doesn't support the party at all, but they can just walk in (or shadowstep in) behind the #1 melee in the party and instarape casters. The speed at which a scythe sin can take down enemies is just incredible, shadowstep to them and in 5 seconds any enemy that was in your scythe's AoE range is dead. Enemies in PvE aren't smart enough to prevent that.
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agreed. one scythe sin in the group is great but not a team of them.
Quote:
Originally Posted by The Meth
Unfortunately, orders doesn't boost damage on your dervish because they are using AoHM. Might as well bring a BiP if you want to make a character just for the purpose of fueling others.
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i realize that AoHM negates the orders but orders does fuel the dervs and makes it unnecessary to have to stop and cast AoHM in midfight. orders isn't as powerful as AoHM (i don't think, never really tested though), especially against undead, but it does make stuff go boom faster when AoHM is down and there is usually a warrior and imbagon in our team groups anyway which do benefit greatly from the orders.
Quote:
Originally Posted by Tyla
To be honest, the only conditions that hurt that much are weakness, blind and daze. Deep wound only chips in when you're taking some heavy pressure, but if the area is that full of conditions I'd probably just chip into RC. If it's that bad I'd pop in Assassins' Remedy too.
With hexes, I guess there's an agreement there, although there would have to be stupid hexes there. I'm talking Gloom Cave hexes here.
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you're right other than blind and weakness, conditions are never really much of an issue for physicals in pve, but when you stack hexes on top of conditions, it adds more pressure to your monks. and when you have 5-10 enemies spamming multiple hexes on your team, it becomes difficult for your monks to keep up even when running [[divert hex] or something like that due to energy issues.
again, i'll say for general PvE, scythe sins/wars will out dps dervs but for elite areas and hex/condition heavy areas, dervs do more than just pump out damage. they relieve so much pressure from their monks, it's ridiculous. that's why, with 2 dwayna dervs in our FoW group, we only need one monk and an orders necro with [[empathic], and [[remove hex] to do it.
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Dec 29, 2008, 06:02 PM // 18:02
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#55
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Emo Goth Italics
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Quote:
Originally Posted by joshuarodger
you're right other than blind and weakness, conditions are never really much of an issue for physicals in pve, but when you stack hexes on top of conditions, it adds more pressure to your monks. and when you have 5-10 enemies spamming multiple hexes on your team, it becomes difficult for your monks to keep up even when running [[divert hex] or something like that due to energy issues.
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Foul Feast and/or RC, to be honest. With hexes, Peace and Harmony would come on top - I just wish it could actually be used as a Smiting bar elite so you could run Strength of Honour on your bar with it too. That is, as long as you could get enemies to focus hexes on an Earth Shaker - keep that guy clean of hexes and knocklock the problem makers.
Quote:
again, i'll say for general PvE, scythe sins/wars will out dps dervs but for elite areas and hex/condition heavy areas, dervs do more than just pump out damage. they relieve so much pressure from their monks, it's ridiculous. that's why, with 2 dwayna dervs in our FoW group, we only need one monk and an orders necro with [[empathic], and [[remove hex] to do it.
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Well I guess it all just comes down to bar capabilities - if you have 5 physicals in a hex heavy area where every now and then you've not got everything grouping up, using a Dwayna Derv will pretty much be your main defense against it considering the amount of hate. Otherwise, I'd rather be spamming Power Attack, Eremites' and so on.
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Dec 31, 2008, 11:39 PM // 23:39
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#56
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Ascalonian Squire
Join Date: Dec 2006
Location: NJ
Profession: D/
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my derv hits 200-400 every single hit, making it one of the best spikers. my sin and warrior cant. and dervs are one of the best runners out there. and when it comes to tanking (only tanking with no damage output), dervs do it better than warriors due to damage reduction to 0 and self healing
and even if we hypothetically say that sins and warriors are better, i havent even SEEN a single scythe sin/warrior in pve the past 2 years since the release of nightfall and intro of scythes. so does it REALLY matter if sins and warriors could do better if they dont "do" at all in the first place?
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Jan 01, 2009, 12:18 AM // 00:18
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#57
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by reaper cryz
and even if we hypothetically say that sins and warriors are better, i havent even SEEN a single scythe sin/warrior in pve the past 2 years since the release of nightfall and intro of scythes.
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then you haven't been looking very hard. both my warrior and sin have scythes that see use all the time. in fact most good warriors and sins that i know of have scythes that see use quite often. that's because they pump out more damage with a scythe than a derv in general PvE. if your sin and warrior aren't hitting for more damage than your derv when they wield a scythe, your build is wrong.
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Jan 01, 2009, 10:14 AM // 10:14
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#58
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by reaper cryz
my derv hits 200-400 every single hit, making it one of the best spikers
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Show build or you are lying. or farming ascalon or nub island in NM
Quote:
Originally Posted by reaper cryz
and dervs are one of the best runners out there.
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This is true but... so are sins Hi my name is perma[[shadow form]
Quote:
Originally Posted by reaper cryz
and when it comes to tanking (only tanking with no damage output), dervs do it better than warriors due to damage reduction to 0 and self healing
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[shadow form] says Hi
just a little equation for you: Damage reduction to 0 + Damage output > Damage reduction to 0
Quote:
Originally Posted by reaper cryz
and even if we hypothetically say that sins and warriors are better, i havent even SEEN a single scythe sin/warrior in pve the past 2 years since the release of nightfall and intro of scythes. so does it REALLY matter if sins and warriors could do better if they dont "do" at all in the first place?
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That is because PUGS do not consist of "outside the box" builds.. All the Scythe Sins that you do not see are H/H. I personally have people in my alliance that swear by it. And in my hero pool right now, Zenmai has a bow and Anton has a scythe.
Last edited by daze; Jan 04, 2009 at 04:19 AM // 04:19..
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Jan 01, 2009, 01:08 PM // 13:08
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#59
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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Quote:
Originally Posted by reaper cryz
my derv hits 200-400 every single hit, making it one of the best spikers.
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Against what? a lvl 1 Fanged Iboga?
I have [Asuran Scan] and [Aura of Holy Might] on my bar and i don't do 200-400 damage per hit.
I don't know many that can...or any for that matter.
Quote:
and dervs are one of the best runners out there.
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Sins are better tho...but yeah dervs are pretty good runners as well.
Quote:
and when it comes to tanking (only tanking with no damage output), dervs do it better than warriors due to damage reduction to 0 and self healing
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Not really but tanking is fail either way.
Quote:
i havent even SEEN a single scythe sin/warrior in pve the past 2 years since the release of nightfall and intro of scythes. so does it REALLY matter if sins and warriors could do better if they dont "do" at all in the first place?
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You need to up the prescription on your goggles. They are becoming quite popular.
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Jan 01, 2009, 02:25 PM // 14:25
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#60
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Scythe warriors really became popular about 4 months ago after they buffed warriors endurance. Scythe sins have been in pvp for ages, I think since the pius buff they really took off. In pve, bit later but they are definately popular, but still inferior compared to mb/db so in a group most sins will run mb/db.
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